A Studio of Your Own
By Harlan Hogan
Voice actors without recording
facilities are already at a competitive disadvantage. A studio of your own will
soon be a necessity, not a luxury. Personal recording is the only
cost-effective way to compete globally.
What's tax deductible, convenient, saves you money, can make you
money, and might also get you more voice work?
It's not a new agent. In fact, the odds are likely you already own
a large part of this moneymaking, convenient magic device. It's a recording
studio of your own, and if you have access to a computer, even an older, slower
one, three-quarters of your in-house recording studio is right there in front
of you.
Assuming you're like most actors, you probably find the thought of
recording at home either intimidating, expensive, or unnecessary. After all,
aren't there enough recording studios in the world? And you have no desire to
compete with them.
Besides, as a serious actor, you likely feel confident discussing
the subtleties of Meisner's versus Adler's approach to acting, but probably
think "Proximity Effect" is a sci-fi movie and an "XLR" is a radio station in
Jaurez.
However, recording at home in a studio of your own offers you many
opportunities to save, and even make, money. And you don't need a Ph.D. in
recording or computers to do it. Truth is, with modern audio software recording
and basic editing is as simple as writing a letter in a word processor. All the
basic functions of copying, pasting, and moving text remain the same, but now,
you're moving blocks of audio instead of blocks of words.
First, you'll save money producing your voice-demos. Using an
audio editing program, you can then "rough-cut" your demo over and over again
until you are ready to have it professionally finished by a top-notch audio
engineer. This game of "what if?" is usually the most expensive part of
creating a new demo, but by moving elements around at home until you and your
agent are happy with it, you can greatly reduce your final studio bill. (We do
recommend you have a professional finish your demo and prepare it for CD/DVD
mastering, but now you'll only be buying an hour of two of his or her time.)
Second, assuming your agent is Internet connected, you can record
auditions or even sessions, at home or on location, never missing an
opportunity simply because you're in North Carolina shooting a scene with
Nicole Kidman (I'm allowed a minor fantasy...). Instead, back in your hotel
room, you'll fire up your laptop, plug in the mike, read the script, and e-mail
it back to your agent or client. If your computer has a CD/DVD burner, you can
also record your tracks to it and just overnight the disc.
Third, as your skills and confidence evolve, you may develop
clients who want to record finished audio tracks with you, but are on a tight
budget. They'll cast you because: (a) you're talented; and (b) you have your
own studio, and that saves them time and money. Are you going in competition
with major recording studios? Hardly. You are, however, filling a "niche"
market, and at the same time making the rent. By the way, this scenario has
been in place in the United Kingdom for years; most voice-overs work from home
studios, usually connected via ISDN phone lines.
Amazingly, the electronics and computer revolution means you need
very little money to build your in-home studio. I already mentioned that you'll
need a computer, but a fairly slow "old" computer will suffice. I discovered
that adding a second hard drive to my old computer worked wonders to speed up
recording and editing. You install the recording software on one drive and
record on the other, which improves performance remarkably. Here again, costs
for gear have plummeted and hard drives are inexpensive.
Recording software, which not only gets better every day, gets
less and less expensive, with more and more professional features. "Lite"
versions of many popular digital recording programs such as
Sound Forge, Cakewalk, and Peak are less than $75, and
there's even a free version of Pro Tools available on the Web. Most audio
programs can save your auditions in the MP3 format, so you can simply e-mail
them. Considering just the cost of parking in a major city for auditions,
recording equipment can pay for itself in no time, let alone the wonderful
convenience.
Before you buy any recording software, go online and download
various trial versions and experiment with them to see what you find easiest to
use. Make a friend of a local recording engineer if you can and offer to pay
him for his time in helping you choose equipment and set up your studio.
In addition to a computer, you'll need a fairly quiet room in
which to record. You don't need a totally soundproof room, but the sound of
busses, airplanes, and weed-whackers in the background aren't going to make it.
Walk around and clap your hands until you find an area where there aren't any
obvious echoes. For simple auditions, almost any room will work. If you are
recording finished tracks, then you'll need a more professional setup. I
purchased a "Whisper Room" sound
booth, but many voice-over actors have assembled great-sounding studios in
their homes or apartments at little cost.
Ask that friendly engineer for an old copy of
Mix Magazine or EQ Magazine, too. Inside
are lots of ads for sound equipment companies like Sweetwater and Full Compass.
You'll also see ads for sound-absorption and sound-shaping supplies. Auralex
Acoustics, for example, offers a ready-made, inexpensive, "Studio in a box" and
a free booklet entitled Acoustics-101. Of course, some browsing on the Web will
get you plenty of suppliers to choose from, and I've included some names and
numbers in the resources section of this book. Jeffrey's
Profiting From Your Music and
Sound Project Studio has lots of tips on setting up a home-studio and great
promotional ideas as well.
You'll need a decent microphone, but again, the electronics
revolution has made great- sounding microphones relatively cheap. For example,
the AKG C-1000 cost well over $400 just few years ago and was a bargain even
then; now you can buy one for as little as $200. The Rode NT3 is another
excellent microphone in the same price range. Don't forget to purchase an
inexpensive microphone stand as well. If you're on a really tight budget,
browse www.ebay.com or www.digibid.com to bid on used audio gear.
For recording just auditions, the "soundcard" already built into
your computer may be sufficient. If you want better quality, you'll need an
"interface," which converts analog signals-like your microphone's-into the
digital format computers understand, and amplifies its signal. Interfaces are
also called A-to-D converters, and they, too, have become much less costly.
There are interface converter "boards" that you install inside your computer,
and a there's a host of new "USB" (Universal Serial Bus) and "Firewire" audio
interfaces that simply plug into your computer. Some interfaces even come
"bundled" with free recording software, like Roland's UA-30-a nice USB unit
that's roughly the size of a paperback book and includes Cool Edit Lite
software, all for less than two hundred dollars. Midiman's USB Duo gives you
professional quality sound, too, at only around a hundred dollars. Now, you are
all set to plug in your mike, your headphones, click on the record icon, on
your computer screen, and start talking.
I almost forgot, Proximity Effect occurs during the winter
solstice and an XLR is the leather-lined, luxury edition Audi Quattro. I'm
allowed at least one big-whopping lie, maybe two. Actually, as you get closer
to certain microphones the bass tones are magnified resulting in a deeper
sound-you are closer in proximity to the mike, and that's the proximity effect.
XLRs are the type of audio connectors you usually see on the end of
professional quality microphone cables.
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